How to use it
Three steps to moving power without taking a hand off.
1 Turn on key injection.
2 Say where the power goes.
3 And the two you want in a hurry.
! The one that stops people.
Why it works this way
Moving power around, and the two panic buttons: silent running and heat sinks.
1 One request is one press, so ask for four.
In the SRV the same words reach the SRV's own power bindings, because Elite binds those separately and you meant the vehicle you are sitting in.
2 The panic buttons are yours to misuse.
3 The fuel scoop is not a switch at all.
The details
Moves power around and reaches the two panic buttons: silent running and heat sinks.
Ask for it
“pips to engines” “balance the power” “heat sink” “silent running”
Pips
Each request moves power one step, the same as one press of your own key. “Four pips to engines” is four presses, so ask for it the way you would press it.
Pressed Numpad_7 for power to engines.
In the SRV the same words reach the SRV’s own power bindings, because Elite binds those separately and you meant the vehicle you are sitting in.
Heat sinks and silent running
Both work only while you are flying — they are refused when docked or landed, with the reason. Silent running is worth knowing about before you use it by voice: it is a toggle, so asking twice turns it back off, and Directive 47 will not stop you cooking your own ship.
The fuel scoop is not a switch
Elite has no fuel scoop binding, because scooping is not something you turn on. Fly a scoop-fitted ship into a star’s scoop zone and it starts by itself.
So there is nothing here to press, and asking for it gets an answer rather than a keystroke — Directive 47 can tell you whether you are currently scooping, because the game reports that, but it cannot start or stop it and neither can you.
You have to turn it on
Everything here needs Let Directive 47 press keys in Elite, which is off by default and cannot be switched on by the AI. See Flight and navigation for why, and for what happens when an action is on your stick rather than your keyboard.
The tool surface, for contributors
control_systems
Move power between engines, weapons and systems, and reach silent running and heat sinks. Only the actions listed as reachable in the current game state will work; anything else comes back with the reason it did not.
{"type":"object","properties":{"action":{"type":"string","description":"Which action to perform.","enum":["power_to_engines","power_to_weapons","power_to_systems","balance_power","silent_running","heat_sink","analysis_mode"]},"state":{"type":"string","description":"What to leave it in. Elite binds a single toggle, so asking for \u0022on\u0022 or \u0022off\u0022 checks the game\u0027s own report first and does nothing if it is already there. Defaults to toggling.","enum":["on","off","toggle"]}},"required":["action"],"additionalProperties":false}
silent_running resolves to Elite’s ToggleButtonUpInput, which is the game’s own name for it
and has been since long before silent running had a HUD indicator. It is spelled that way here
because that is the only spelling that resolves against a bindings file.