How to use it

Three steps to driving the buggy by voice.

1 Turn on key injection, and get in an SRV.

SRV Let D47 press keys in Elite on The SRV commands are your own Elite bindings, and only apply while you are in one.

2 Say what you want.

turret view Ask "handbrake on" — "drive assist off" — "lights" The same shape as the ship switches, pointed at the buggy.

3 And when you want the ship back.

recall my ship Ask It presses the recall binding, once. D47 cannot tell you where the ship will land — that is the game's decision.

! The one that stops people.

These do nothing while you are in the ship. The SRV bindings are a separate set in Elite. In the cockpit there is nothing for them to press.
Why it works this way

The switches on the buggy — turret, handbrake, drive assist — and getting your ship back.

1 Recall and dismiss are the same key.

“RECALL MY SHIP” one binding in Elite recalls one that is away dismisses one that is here IT CANNOT SAY which one you just got Directive 47 presses the key and reports that it did — the game never says which happened.

2 Everything here is a switch, and a stick is not one.

SWITCHES turret · handbrake · drive assist throttle direction AXES steering · throttle · turret aim an axis has no press to send It can turn the turret on. It cannot point it.

3 Boarding is not a binding.

GETTING IN AND OUT goes through the role panel SO THERE IS NOTHING TO PRESS you get a sentence, not a keystroke “open the role panel” is the closest thing From there, “down”, “right” and “select” walk you to it. Recall is the one action on this page that also works on foot.

The details

The switches on the SRV: turret, handbrake, drive assist, throttle direction, and getting your ship back.

Ask for it

“turret” “handbrake” “recall my ship” “reverse”

Recall and dismiss

“Recall my ship” is one binding in Elite that does both, so it recalls a ship that is away and dismisses one that is here. Directive 47 presses the key and reports that it did; it cannot tell you which of the two you just asked for, because the game does not say.

This is the one action here that also works on foot.

Toggles only

Everything here is a switch. Steering, throttle and turret aim are axes, and an axis has no press to send — Directive 47 can turn the turret on and cannot point it.

Boarding is not a binding

Getting in and out of the SRV goes through the role panel rather than a key, so there is nothing to press and asking for it gets a sentence rather than a keystroke. “Open the role panel” is the closest thing, and from there “down”, “right” and “select” walk you to it.

You have to turn it on

Everything here needs Let Directive 47 press keys in Elite, off by default and unreachable by the AI. See Flight and navigation.

The tool surface, for contributors

control_srv

Operate the SRV’s turret, handbrake, drive assist and ship recall. Only the actions listed as reachable in the current game state will work; anything else comes back with the reason it did not.

{"type":"object","properties":{"action":{"type":"string","description":"Which action to perform.","enum":["srv_turret","srv_handbrake","srv_drive_assist","srv_reverse","recall_ship"]},"state":{"type":"string","description":"What to leave it in. Elite binds a single toggle, so asking for \u0022on\u0022 or \u0022off\u0022 checks the game\u0027s own report first and does nothing if it is already there. Defaults to toggling.","enum":["on","off","toggle"]}},"required":["action"],"additionalProperties":false}

srv_handbrake resolves to Elite’s AutoBreakBuggyButton, spelled with the game’s own misspelling, because that is what appears in a bindings file.