Every module that fits this slot, what the figures beside each one mean, and why nothing here touches your ship.
1 Nothing on this page changes your ship.
2 The figures under a name are what it is, at the size that fits.
Several classes on one row — 2D, 1D — means that module comes in more than one that fits here. Pick the name first; Directive 47 asks which variant afterwards, and only when the answer is not already obvious.
3 Two badges, and both are refusals rather than warnings.
The details
The page reached from Loadout › a ship › a slot › Module — the list of everything that fits, and where a build is decided one slot at a time.
The line at the top of the page
Above the search box, the page states the ship, the slot, its size, and what is in it now. It ends with the sentence that matters most:
It does not reach your checklist until you promote the build.
A build is a plan. Choosing here writes to that plan and nothing else — not your ship, not your shopping list, not your materials. Promoting it is the separate, deliberate act that turns a plan into work to do.
Reading a row
| Part | What it is |
|---|---|
| The name | The module, as the game calls it |
| The classes | Every size-and-class of it that fits this slot — 2D, 1D means two do |
| The figures | What separates one from another: rate, type, and the raw number |
The list is ordered by what the slot is for, not alphabetically. Where several classes of one module fit, they are one row rather than several — you are choosing what, and which one is a second question Directive 47 asks only when the answer is not already forced.
Keep what is fitted
The first row is always the one that changes nothing: keep what is there. It exists because “leave this alone” is a real decision in a build, and a page that offers a hundred alternatives and no way to say this one is fine is a page that makes you close it and lose your place.
Where the fitted module is engineered, that row says so — including when Directive 47 has the blueprint’s name and no recipe for it. That sentence is the accurate form of a gap: it states what Directive 47 does not have, rather than a claim about Elite.
The two badges
¤ — needs a Powerplay pledge. The module is one Power’s, and Directive 47 cannot tell you which. That is a limit of the data rather than an oversight, and saying so is better than naming a Power that might be the wrong one.
Engineered with no recipe. Frontier engineers the module, and no source Directive 47 carries knows what it costs. Named where it happens, so a blank is never mistaken for not engineerable.
Searching
The box narrows the list as you type. It is a filter, not a spelling test: type cargo and you
get every cargo rack, type nothing and you get everything. It never refuses a value, because a list
only has to be got near, where a name has to be got right.
Type it instead is beside it for the opposite case — you know exactly what you want and would rather say it than hunt for it.
What it will not do
Directive 47 never buys, sells, stores or fits a module. It has no access to your ship’s outfitting and would not use it if it had. What it does is keep the plan, work out what the plan costs in materials and credits, and put that on your checklist when you say so.