A route across the galaxy that detours through neutron stars — the one thing the in-game galaxy map will not plot for you.
1 The galaxy map plots this too. Badly, and not very far.
2 Efficiency is backwards from how it sounds.
3 It is a job, not a question. And the answer is the next few stops.
The details
The card called Neutron Plotter on the Routing tab’s Plan page, and the plot_route tool
behind it. It was called Jump route until 2026-08-23, which described what the galaxy map already
does and said nothing about the one thing this does that the map cannot.
What you fill in
| Box | What it means | Left blank |
|---|---|---|
| Destination | Where you are going | Required — nothing is plotted without it |
| From | Where to start | Where you are now, from the journal |
| Jump range (ly) | Your laden jump range | This ship’s, from the journal |
| Efficiency | How far off the direct line you will go | 60 |
Your ship fills in its own numbers. Nobody says “plot me a route to Colonia from Sol at 52.31 light years a jump”, so jump range and origin come from the journal unless you overrule them. Typing a range is for planning a trip in a ship you are not sitting in.
Efficiency, again, because it reads backwards
A lower number produces a shorter route. Efficiency is how strictly the plotter holds to the straight line between you and your destination; loosening it lets the route wander to pick up more neutron stars, and each supercharge is worth about four jumps. So:
- 25 — a wandering route with many supercharges, and the fewest jumps.
- 60 — the default, and a sensible one.
- 95 — near enough the straight line, few supercharges, most jumps.
There is no setting that means “best”. There is only how much detour you are willing to fly.
Supercharging costs you something
Each neutron waypoint means dropping into the jet cone, which takes a slice of your hull integrity if you linger and leaves your drive needing repair sooner. Directive 47 does not model that, and a route with ninety supercharges in it is ninety opportunities to get it wrong. Carry an AFMU.
What comes back
A Sol-to-Colonia plot is 131 waypoints and 168 jumps. Spoken, you get the totals and the next handful of stops; the neutron flag rides on the waypoint rather than in a preamble, because it is the only part that changes what you do on arrival.
Sol to Colonia: 22,000 light years, 168 jumps across 131 waypoints.
The first 5:
PSR J1752-2806 — 10 jumps; neutron, supercharge here; 21,629 ly left
Nova Aquila No 3 — 6 jumps; neutron, supercharge here; 21,350 ly left
...
126 more after that. Ask again from further along and I will plot the rest.
The cap is on the speaking, not on the plan. The whole route is kept, and the Routing tab draws every waypoint of it — including one plotted by voice, because both paths write and read one plan rather than each keeping their own.
It is a job, and it can be refused
A plot is submitted and queued rather than asked and answered. The budget is ninety seconds, against fifteen for an ordinary lookup, because a Commander asking for a route across the galaxy has knowingly asked for arithmetic. Past that the answer says so, and says what to change: a shorter route, or a higher efficiency.
The tool schema and the service it calls are on Route planning — one page for all three planners, because that part really is shared.